2.6 Scoring
Trendex scoring is based on two independent leaderboards. Each one measures a different dimension of skill:
Total Points = number of tokens × performance
SquadScore = performance quality (weighted)
Both matter, and both generate SOL rewards.
PlayerScores (per match)
Each player receives a PlayerScore between 0 and 100 based on real-world performances during the tournament period.
Main categories that influence PlayerScore (grouped by player type):
Attackers / Forwards
goals
assists
shots on target
big chances created
successful dribbles
Midfielders
progressive passes
key passes into attacking zones
ball recoveries
chance creation
Defenders
tackles won
interceptions
clearances
aerial duels won
Goalkeepers
saves (inside / outside box)
penalties saved
shot stopping impact
Negative events
big chances missed
yellow / red cards
errors leading to goal
Total Points
This leaderboard rewards conviction + allocation.
It takes into account how many tokens you own and have activated of each player.
Formula:
Total Points = Σ (PlayerScore × Number of Activated Tokens)
If you activate many tokens of a high-performing player → you rank higher.
SquadScore
This leaderboard rewards pure skill, not how much you bought.
We compute the weighted average of your best performing players, weighted by the number of activated tokens you allocated to them.
BUT: you need at least 4 different players activated to be eligible.
Formula (weighted average):
SquadScore = Σ (PlayerScore × Activated Tokens) / Σ (Activated Tokens)
Why 2 Scores?
Because in Trendex:
Metric
Represents
Total Points
conviction + risk + size
SquadScore
football IQ + scouting skills
Having a lot of tokens isn’t enough, only good picks score well. A smaller player with better scouting can beat a whale with bad picks.
Metric
Requires
Rewards
Purpose
Total Points
any number of players
80% of pool
allocation × skill
SquadScore
minimum 4 players
20% of pool
pure skill
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