2.6 Scoring

Trendex scoring is based on two independent leaderboards. Each one measures a different dimension of skill:

  • Total Points = number of tokens × performance

  • SquadScore = performance quality (weighted)

Both matter, and both generate SOL rewards.


PlayerScores (per match)

Each player receives a PlayerScore between 0 and 100 based on real-world performances during the tournament period.

Main categories that influence PlayerScore (grouped by player type):

Attackers / Forwards

  • goals

  • assists

  • shots on target

  • big chances created

  • successful dribbles

Midfielders

  • progressive passes

  • key passes into attacking zones

  • ball recoveries

  • chance creation

Defenders

  • tackles won

  • interceptions

  • clearances

  • aerial duels won

Goalkeepers

  • saves (inside / outside box)

  • penalties saved

  • shot stopping impact

Negative events

  • big chances missed

  • yellow / red cards

  • errors leading to goal


Total Points

This leaderboard rewards conviction + allocation.

It takes into account how many tokens you own and have activated of each player.

Formula:

Total Points = Σ (PlayerScore × Number of Activated Tokens)

If you activate many tokens of a high-performing player → you rank higher.


SquadScore

This leaderboard rewards pure skill, not how much you bought.

We compute the weighted average of your best performing players, weighted by the number of activated tokens you allocated to them.

BUT: you need at least 4 different players activated to be eligible.

Formula (weighted average):

SquadScore = Σ (PlayerScore × Activated Tokens) / Σ (Activated Tokens)


Why 2 Scores?

Because in Trendex:

Metric

Represents

Total Points

conviction + risk + size

SquadScore

football IQ + scouting skills

Having a lot of tokens isn’t enough, only good picks score well. A smaller player with better scouting can beat a whale with bad picks.

Metric

Requires

Rewards

Purpose

Total Points

any number of players

80% of pool

allocation × skill

SquadScore

minimum 4 players

20% of pool

pure skill


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