2.4 Game Passes
Game Passes are the activation contracts that let you use your tokens inside tournaments.
Owning tokens isn’t enough, you need to activate them through Game Passes to make them eligible for scoring and rewards.
Each pass gives you a certain capacity of activated tokens for a single tournament.
🎟️ Core Rules
Parameter
Default Value
Description
Tokens per Pass
1,000,000
One Game Pass activates up to 1,000,000 tokens of a single player.
Price per Pass
$0.05
The cost to activate per 1,000,000 tokens for one tournament.
Duration
1 tournament
Each pass lasts one full tournament window (Mon→Thu or Thu→Mon).
Activation Snapshot
locked at start
Only tokens activated before the snapshot count.
🧩 Example
You hold 5,000,000 tokens of Mbappé. You buy 5 Game Passes for the upcoming tournament. → You can activate all 5,000,000 tokens (1,000,000 × 5).
At the tournament lock, a snapshot freezes your active setup. Only those 5,000,000 tokens will generate scores and rewards.
If you buy more passes after the snapshot, they apply to the next tournament.
⚡ Why Game Passes Exist
They create balance between small and large holders:
you can’t just hoard tokens, you must pay a small fee to activate them
the system generates continuous inflow to the reward pool
it introduces a strategic layer, choosing which players to activate per week
💰 Economic Split
50% of all Game Pass revenue goes directly into the Reward Pool
50% goes to the Trendex Treasury for platform sustainability
🔒 UI / Snapshot Logic
At lock time (“snapshot”), the system freezes:
your active players
the number of tokens activated
your current tier and multipliers
From that point, you can’t modify the squad until the next tournament opens.
✅ TL;DR
Game Pass = temporary activation key for tokens
1,000,0000 tokens per pass
$0.05 per pass
lasts 1 tournament
snapshot lock applies
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