2.4 Game Passes

Game Passes are the activation contracts that let you use your tokens inside tournaments.

Owning tokens isn’t enough, you need to activate them through Game Passes to make them eligible for scoring and rewards.

Each pass gives you a certain capacity of activated tokens for a single tournament.


🎟️ Core Rules

Parameter

Default Value

Description

Tokens per Pass

1,000,000

One Game Pass activates up to 1,000,000 tokens of a single player.

Price per Pass

$0.05

The cost to activate per 1,000,000 tokens for one tournament.

Duration

1 tournament

Each pass lasts one full tournament window (Mon→Thu or Thu→Mon).

Activation Snapshot

locked at start

Only tokens activated before the snapshot count.


🧩 Example

You hold 5,000,000 tokens of Mbappé. You buy 5 Game Passes for the upcoming tournament. → You can activate all 5,000,000 tokens (1,000,000 × 5).

At the tournament lock, a snapshot freezes your active setup. Only those 5,000,000 tokens will generate scores and rewards.

If you buy more passes after the snapshot, they apply to the next tournament.


⚡ Why Game Passes Exist

They create balance between small and large holders:

  • you can’t just hoard tokens, you must pay a small fee to activate them

  • the system generates continuous inflow to the reward pool

  • it introduces a strategic layer, choosing which players to activate per week


💰 Economic Split

  • 50% of all Game Pass revenue goes directly into the Reward Pool

  • 50% goes to the Trendex Treasury for platform sustainability


🔒 UI / Snapshot Logic

At lock time (“snapshot”), the system freezes:

  • your active players

  • the number of tokens activated

  • your current tier and multipliers

From that point, you can’t modify the squad until the next tournament opens.


✅ TL;DR

  • Game Pass = temporary activation key for tokens

  • 1,000,0000 tokens per pass

  • $0.05 per pass

  • lasts 1 tournament

  • snapshot lock applies

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