# 2.5 Tournaments

Tournaments are the core gameplay cycles of Trendex.

Each week, the game runs **two tournaments**, aligned with real football schedules.\
The exact format may evolve depending on match calendars.

#### **Tournament Schedule**

| Tournament         | Period             |
| ------------------ | ------------------ |
| Midweek Tournament | Monday → Wednesday |
| Weekend Tournament | Friday → Sunday    |

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### **How Snapshots Work**

Unlike traditional fantasy games, **snapshots are taken per player**, not globally.

For each player in your squad:

* A snapshot is taken **when that player’s first real match of the tournament starts**
* The number of tokens you own **at that exact moment** is locked for the tournament
* Any buy, sell, or activation **after the snapshot does not count**

Important rules:

* Buying or activating a player **after their first match has started** will not include them
* Token balances used for scoring remain fixed until the tournament ends

This ensures fairness and prevents last-minute adjustments.

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#### How Tournaments Work (Flow)

1. **You buy / hold Tokens**
2. **You activate them with Game Passes**
3. **Snapshot → squad is validated**
4. **Football games happen in real life (data feed)**
5. **Players get PlayerScores (0–100 range) based on real performance**
6. **Your SquadScore + Total Points are computed**
7. **SOL rewards are distributed**<br>

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#### Reward Pool Mechanics

Each tournament uses a closed internal prize pool.

→ 1&#x30;**% of the Total reward pool** is allocated to the reward pool for **each tournament.**

This allocation is fixed, skill changes who win, not how much SOL exists.

| Leaderboard  | Share of Pool |
| ------------ | ------------- |
| Total Points | 80%           |
| SquadScore   | 20%           |

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#### Leaderboards (Definition)

There are two independent leaderboards in each tournament:<br>

**Total Points leaderboard:**\
Rewards the portfolios with the highest number of tokens × token performance.\
The more activated tokens you have on high-scoring players, the higher your rank.

**SquadScore leaderboard:**\
Rewards the squads with the highest weighted average player performance, regardless of how many tokens are activated.\
This reflects pure selection quality.

***

#### Data Sources

Player performance data uses external feeds for matches inside the tournament window.\
Scores are normalized on a 0 to 100 range.

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#### Tournament Summary

| Topic        | Value                     |
| ------------ | ------------------------- |
| Frequency    | 2 per week                |
| Snapshot     | at the start              |
| Duration     | \~3–4 days each           |
| Pool Model   | 10% fixed allocation      |
| Leaderboards | Total Points + SquadScore |

***

#### Key Philosophy

Tournaments are intentionally short, so that:<br>

* **skill matters every week**
* **squads evolve fast**
* **new players can enter without being crushed by early whales**<br>

**Trendex isn’t a season-long fantasy.**\
**Trendex is a rolling competitive liquidity game.**
