# Welcome to Trendex

#### What is Trendex

Trendex turns real athlete IP into an on-chain economy. ⚽️\
You collect tokens of players, and earn SOL as we build the first digital ecosystem owned by the users.

Our first step is an online fantasy game.

This is not a season, this is a twice-a-week competitive yield loop where football knowledge is capital.\
\
**Video overview**

**Got 1 minute? Check out a video overview of Trendex:**

{% embed url="<https://drive.google.com/file/d/1EtF8gufUoPYoXXAy6Vqjqh05_JNosupV/view?pli=1>" %}

#### Welcome to the Trendex Documentation

| Section                    | What it explains                                                                                                                             |
| -------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| 0) Front Page              | Introduction : what Trendex is in one glance. Sets the mental model.                                                                         |
| 1) Vision & Ecosystem      | Why Trendex exists, how value flows today, the mission, and the long-term roadmap (Phase 0 → Phase 2).                                       |
| 2) The Game                | The core mechanics of the current live product: Tokens, Squad construction, Game Passes, tournaments, scoring, leaderboards, rewards and SP. |
| 3) Onboarding & Bonus      | Expectations for new users, social verification, wallet creation via Privy, and anti-bot logic.                                              |
| 4) Buying & Selling Tokens | How swaps work, routing, fees, slippage, and how tokens move from market → Squad.                                                            |
| 5) Tokenomics & Technicals | Economic architecture: supplies, AMM mechanics, treasury loop, and cross-series buyback logic.                                               |
| 6) Glossary                | Reference table of all game terms + UI statuses used inside the Trendex app.                                                                 |

Trendex is where football fandom meets on-chain ownership, not speculation for its own sake, but value distribution powered by real player performance.

If you understand football, you finally have a way to capture it. 🔥


# 1.1 Why Trendex (Vision)

Trendex turns sports from attention into ownership. Fans and players finally share the value they create. It’s not about watching stars, it’s about owning the digital layer built around them.

We are moving from an attention economy to an ownership economy.\
For decades, sports fans have created the value, attention, engagement, culture, but 0% of the upside flows back to them.\
All the value extracted from the image of stars, fantasy games, advertising, licensing, goes to centralized platforms.

**Trendex exists to reverse that flow.**\
We believe the next frontier of value creation in sport is not watching stars, it’s *predicting* and *owning* the digital layer built around them.

***

**The Problem Today**

* Fans generate demand
* Platforms capture the money
* Stars are the IP
* But fans have no upside
* And stars don’t participate in the value they create\
  → billions of dollars of value → centralized

***

**The Opportunity**

Blockchain enables a new kind of prediction market, one built around real players.\
With verified athlete agreements, Trendex lets fans turn their football knowledge into positions, *on-chain*.\
Each token becomes a stake in your prediction of real-world performance.

You’re not predicting randomly, you’re positioning with conviction.\
When players perform, your squad’s value and rewards move accordingly.

And because it’s on-chain:

* fans can enter
* fans can own
* fans can earn

Trendex Phase 1 is the first step in this new sports prediction economy.

***

#### The Long-Term Vision (Roadmap Logic)

| Phase   | Description                                            | Status                            |
| ------- | ------------------------------------------------------ | --------------------------------- |
| Phase 0 | build the world’s greatest stars roster in Web3        | ✅ done (230+ official agreements) |
| Phase 1 | build the rewarding on-chain game using these Tokens   | 🔥 current phase                  |
| Phase 2 | unlock community IP & value participation around stars | ⏳ coming soon                     |

Phase 2 is where ownership extends beyond gameplay, into monetization and culture creation.

***

#### **Why This Matters**

Trendex is building a *star-powered prediction market,* a place where conviction, skill, and data converge.\
Phase 1 rewards your football IQ with on-chain outcomes.\
Phase 2 expands ownership to culture, content, and IP creation.

This is not just another fantasy game.\
This is the shift from **spectator → stakeholder → market participant**. ⚡️<br>


# 1.2 Mission

Trendex gives fans, players, and communities real ownership in the value they create. We’re building the foundation of football’s ownership economy, where culture and rewards finally align.

\
Trendex exists to make the value of star-powered culture circulate back to the people who create it — fans, players, and the community.

Our mission is not to replace existing sports platforms, but to make ownership the default layer of sports gaming culture.

***

**For Fans**<br>

* give fans actual upside exposure to the stars they support
* allow skill, conviction and scouting to translate into SOL rewards
* turn real football knowledge into on-chain performance

Fans should not only “watch value”, they should participate in it.

***

**For Stars**<br>

* unlock new digital revenue models without intermediaries capturing everything
* reward players for the demand they create
* build a direct line between star value and star community

Stars should not be the only IP in the room, they should also be participants in the upside.

***

**For the Ecosystem**<br>

* convert attention → digital ownership
* convert audience → economic alignment
* convert culture → shared upside\ <br>

Trendex builds an architecture where incentive flows break out of platform silos, and start circulating between the agents that actually generate value.

This is the starting point.

Phase 1 is the game. ⚽️\
Phase 2 will unlock the full IP platform.

We are building the rails for the ownership economy of football.

And we are just at the beginning.

This is how sport enters the ownership era.


# 1.3 Ecosystem Roadmap (Phase 0 → Phase 2)

This page outlines Trendex’s evolution, from real athlete partnerships to the on-chain game and, soon, the open IP platform. Each phase unlocks a new layer of ownership and value creation.

**Trendex is not just a game.**

Trendex is a progressive ownership stack, built in phases, where value becomes more open, more shared, and more composable over time.

Each phase unlocks a new layer.

***

**Phase 0 — Build the Star Layer (2021 → 2025)**

Catalogue de stars.

Before anything else, Trendex built the most strategic asset:\
direct relationships & signed agreements with real athletes.<br>

* 230+ official agreements
* tier-1 football + basketball stars
* unique legitimacy in the space

This is what makes Trendex different from “crypto sports imitators.”\
We don’t reference stars.\
We have real contracts.

***

**Phase 1 — The Game (Now)**

The rewarding on-chain fantasy layer.

This documentation explains Phase 1.

Phase 1 = the first activation layer of ownership:<br>

* Tokens (Official + Community)
* Scoring tied to real performances
* Twice-a-week tournaments
* SOL rewards
* Multipliers for Official Tokens<br>

Phase 1 connects fandom → on-chain performance → payout.

***

**Phase 2 — IP Platform (coming soon)**

The value layer around the stars.

Phase 2 is where ownership extends beyond gameplay.

Here, the star IP layer becomes composable:<br>

* community-driven formats
* new digital objects
* IP-based experiments
* shared upside models<br>

Phase 2 is where token holders participate in the value created around stars, not only inside the game.

***

**Summary**

| Phase   | Focus                     | Status      |
| ------- | ------------------------- | ----------- |
| Phase 0 | star catalogue            | ✅ done      |
| Phase 1 | rewarding game            | 🔥 live     |
| Phase 2 | IP-powered value platform | coming soon |

***

Trendex is building the rails for the next decade of sports ownership.


# 2.1 Intro Game

**Phase 1** of Trendex is a competitive on-chain game where fans activate Tokens linked to players, **and earn SOL based on real football performance.**

You don’t just follow the action, you take positions on the players you believe in.

Every tournament (two per week), your activated Tokens score points depending on how those players perform in real matches.

→ Your **skill** and **conviction** determine your results, **not luck.**

Trendex transforms football knowledge into economic outcomes.<br>

**How Phase 1 works at a glance**<br>

1. You acquire Tokens (Official or Community)
2. You activate the Tokens you want to compete with for the next tournament
3. A snapshot locks your active positions
4. Real games happen
5. Your players score
6. Leaderboards decide payouts
7. You earn SOL + SP<br>

Short cycle → high signal → continuous opportunities.<br>

**Why this matters**

Phase 1 is not the end of the vision, it is the first unlock of ownership.

It gives fans something they never had before in mainstream sports:

→ the ability to get rewarded when they were right.

That’s the foundation on which Phase 2 will build more layers of composable value.


# 2.2 Tokens (Official / Community)

#### Official Tokens: The star layer

These are Tokens backed by individual agreements with real players.\
This is the proprietary foundation of Trendex.<br>

* **Linked to real athletes**
* **connect directly to the image value of stars**
* **qualify for Official multipliers (the more you own, the higher SOL rewards)**<br>

Official Tokens are the premium layer of the ecosystem.

**Supply (Official): 1,000,000,000 per player**

***

#### Community Tokens: The culture layer

These Tokens are original artworks connected to football culture.\
They are not tied to a player’s image.

They are entry points into gameplay, discovery, and scouting, without the premium multipliers.

* **Designed for exploration**
* **no image use of players**
* **no Official multipliers**<br>

**Supply (Community): 1,000,000,000 per design**

***

#### Summary Table

| Type             | Backed by contracts? | Multipliers? | Supply |
| ---------------- | -------------------- | ------------ | ------ |
| Official Tokens  | yes                  | yes          | 1B     |
| Community Tokens | no                   | no           | 1B     |

***

**Official Tokens = star-powered value layer.**\
**Community Tokens = culture-powered discovery layer.**


# 2.3 Squad

Your Squad is where your Tokens live.

When you buy Tokens, they automatically enter your Squad.\
This is your inventory, your pool of players.

But having Tokens in your Squad is not enough to compete.\
To actually use them inside a tournament, you need to activate them.

The Squad is simply the list of all the Tokens you own, both Official and Community, whether they are activated or not.

***

#### Key concept

* **Squad = your total holdings**
* **Active players = Tokens you have specifically activated for the current tournament**<br>

Only your activated Tokens will score points.

The Squad is the base layer.\
Then you decide which players you deploy for each tournament.

***

#### Why this matters

The Squad allows you to:<br>

* **scout players over time**
* **build long-term conviction**
* **accumulate exposure across leagues and skill profiles**
* **decide which positions you want to play for each cycle**<br>

Trendex is not random, it is selection + conviction.\
**Your Squad represents your football thesis.**


# 2.4 Game Passes

Game Passes are the activation contracts that let you use your tokens inside tournaments.

Owning tokens isn’t enough, you need to activate them through Game Passes to make them eligible for scoring and rewards.

Each pass gives you a certain capacity of activated tokens for a single tournament.

***

#### 🎟️ Core Rules

| Parameter           | Default Value   | Description                                                        |
| ------------------- | --------------- | ------------------------------------------------------------------ |
| Tokens per Pass     | 1,000,000       | One Game Pass activates up to 1,000,000 tokens of a single player. |
| Price per Pass      | $0.05           | The cost to activate per 1,000,000 tokens for one tournament.      |
| Duration            | 1 tournament    | Each pass lasts one full tournament window (Mon→Thu or Thu→Mon).   |
| Activation Snapshot | locked at start | Only tokens activated before the snapshot count.                   |

***

#### 🧩 Example

You hold 5,000,000 tokens of Mbappé.\
You buy 5 Game Passes for the upcoming tournament.\
→ You can activate all 5,000,000 tokens (1,000,000 × 5).

At the tournament lock, a snapshot freezes your active setup.\
Only those 5,000,000 tokens will generate scores and rewards.

If you buy more passes after the snapshot, they apply to the next tournament.

***

#### ⚡ Why Game Passes Exist

They create balance between small and large holders:<br>

* you can’t just hoard tokens, you must pay a small fee to activate them
* the system generates continuous inflow to the reward pool
* it introduces a strategic layer, choosing which players to activate per week<br>

***

#### 💰 Economic Split

* 50% of all Game Pass revenue goes directly into the Reward Pool
* 50% goes to the Trendex Treasury for platform sustainability<br>

***

#### 🔒 UI / Snapshot Logic

At lock time (“snapshot”), the system freezes:<br>

* your active players
* the number of tokens activated
* your current tier and multipliers<br>

From that point, you can’t modify the squad until the next tournament opens.

***

#### ✅ TL;DR

* Game Pass = temporary activation key for tokens
* 1,000,0000 tokens per pass
* $0.05 per pass
* lasts 1 tournament
* snapshot lock applies


# 2.5 Tournaments

Tournaments are the core gameplay cycles of Trendex.

Each week, the game runs **two tournaments**, aligned with real football schedules.\
The exact format may evolve depending on match calendars.

#### **Tournament Schedule**

| Tournament         | Period             |
| ------------------ | ------------------ |
| Midweek Tournament | Monday → Wednesday |
| Weekend Tournament | Friday → Sunday    |

***

### **How Snapshots Work**

Unlike traditional fantasy games, **snapshots are taken per player**, not globally.

For each player in your squad:

* A snapshot is taken **when that player’s first real match of the tournament starts**
* The number of tokens you own **at that exact moment** is locked for the tournament
* Any buy, sell, or activation **after the snapshot does not count**

Important rules:

* Buying or activating a player **after their first match has started** will not include them
* Token balances used for scoring remain fixed until the tournament ends

This ensures fairness and prevents last-minute adjustments.

***

#### How Tournaments Work (Flow)

1. **You buy / hold Tokens**
2. **You activate them with Game Passes**
3. **Snapshot → squad is validated**
4. **Football games happen in real life (data feed)**
5. **Players get PlayerScores (0–100 range) based on real performance**
6. **Your SquadScore + Total Points are computed**
7. **SOL rewards are distributed**<br>

***

#### Reward Pool Mechanics

Each tournament uses a closed internal prize pool.

→ 1&#x30;**% of the Total reward pool** is allocated to the reward pool for **each tournament.**

This allocation is fixed, skill changes who win, not how much SOL exists.

| Leaderboard  | Share of Pool |
| ------------ | ------------- |
| Total Points | 80%           |
| SquadScore   | 20%           |

***

#### Leaderboards (Definition)

There are two independent leaderboards in each tournament:<br>

**Total Points leaderboard:**\
Rewards the portfolios with the highest number of tokens × token performance.\
The more activated tokens you have on high-scoring players, the higher your rank.

**SquadScore leaderboard:**\
Rewards the squads with the highest weighted average player performance, regardless of how many tokens are activated.\
This reflects pure selection quality.

***

#### Data Sources

Player performance data uses external feeds for matches inside the tournament window.\
Scores are normalized on a 0 to 100 range.

***

#### Tournament Summary

| Topic        | Value                     |
| ------------ | ------------------------- |
| Frequency    | 2 per week                |
| Snapshot     | at the start              |
| Duration     | \~3–4 days each           |
| Pool Model   | 10% fixed allocation      |
| Leaderboards | Total Points + SquadScore |

***

#### Key Philosophy

Tournaments are intentionally short, so that:<br>

* **skill matters every week**
* **squads evolve fast**
* **new players can enter without being crushed by early whales**<br>

**Trendex isn’t a season-long fantasy.**\
**Trendex is a rolling competitive liquidity game.**


# 2.6 Scoring

Trendex scoring is based on two independent leaderboards.\
Each one measures a different dimension of skill:<br>

* **Total Points = number of tokens × performance**
* **SquadScore = performance quality (weighted)**<br>

Both matter, and **both generate SOL rewards.**

***

#### PlayerScores (per match)

Each player receives a PlayerScore between 0 and 100 based on real-world performances during the tournament period.

Main categories that influence PlayerScore (grouped by player type):<br>

**Attackers / Forwards**

* goals
* assists
* shots on target
* big chances created
* successful dribbles<br>

**Midfielders**

* progressive passes
* key passes into attacking zones
* ball recoveries
* chance creation<br>

**Defenders**

* tackles won
* interceptions
* clearances
* aerial duels won<br>

**Goalkeepers**

* saves (inside / outside box)
* penalties saved
* shot stopping impact<br>

**Negative events**

* big chances missed
* yellow / red cards
* errors leading to goal<br>

***

#### Total Points

This leaderboard rewards conviction + allocation.

It takes into account how many tokens you own and have activated of each player.<br>

Formula:

**Total Points = Σ (PlayerScore × Number of Activated Tokens)**

If you activate many tokens of a high-performing player → you rank higher.

***

#### SquadScore

This leaderboard rewards pure skill, not how much you bought.

We compute the weighted average of your best performing players, weighted by the number of activated tokens you allocated to them.

**BUT: you need at least 4 different players activated to be eligible.**<br>

Formula (weighted average):

**SquadScore = Σ (PlayerScore × Activated Tokens) / Σ (Activated Tokens)**

***

#### Why 2 Scores?

Because in Trendex:

| Metric       | Represents                    |
| ------------ | ----------------------------- |
| Total Points | conviction + risk + size      |
| SquadScore   | football IQ + scouting skills |

Having a lot of tokens isn’t enough, only good picks score well.\
A smaller player with better scouting can beat a whale with bad picks.

| Metric       | Requires              | Rewards     | Purpose            |
| ------------ | --------------------- | ----------- | ------------------ |
| Total Points | any number of players | 80% of pool | allocation × skill |
| SquadScore   | minimum 4 players     | 20% of pool | pure skill         |

***

<br>


# 2.7 Leaderboards

**Trendex uses two independent leaderboards every tournament.**\
\
Each leaderboard rewards a different type of skill, and each one pays out SOL from the tournament reward pool.

***

#### Total Points Leaderboard (80% of the pool)

This leaderboard ranks players based on allocation × skill.

The more activated tokens you have on players who perform well → the higher you rank.

This is where allocation × skill is rewarded.

***

#### SquadScore Leaderboard (20% of the pool)

This leaderboard ranks players based on selection quality, independent of how many tokens they activated.

To be eligible, you need at least 4 different activated players.

This is where pure football IQ can beat larger wallets.

***

#### Why 2 Leaderboards?

We separate both dimensions into different ladders, so both styles can win:

| Style                 | Leaderboard  |
| --------------------- | ------------ |
| allocation × skill    | Total Points |
| pure scouting quality | SquadScore   |

Trendex rewards both types of players:<br>

* players who take larger positions
* players who have the best skills<br>

***

#### Payout Timing

Payouts happen after the tournament ends, once PlayerScores are final.<br>

**SOL rewards are sent directly on-chain.**

**SP are credited directly to your Trendex account.**


# 2.8 SOL Rewards & Official Multipliers

**Rewards in The Trendex Game are paid in SOL.**

Each tournament uses a single fixed prize pool.\
Players compete on two independent leaderboards, and the pool is split as follows:

| Leaderboard  | Share of Pool |
| ------------ | ------------- |
| Total Points | 80%           |
| SquadScore   | 20%           |

This means both allocation × skill and pure football skill are rewarded.

***

#### Official Token Multipliers

Official tokens unlock reward multipliers.

These multipliers do not mint new SOL, they only adjust how the fixed pool is redistributed between players.

More Official tokens inside your active setup = higher tier.

| Tier | Official Tokens Held | Reward Multiplier |
| ---- | -------------------- | ----------------- |
| 1    | 10,000               | x 1.1             |
| 2    | 100,000              | x 1.5             |
| 3    | 1,000,000            | x 2               |
| 4    | 5,000,000            | x 3 (max)         |

Multiplier cap = x3\
(your reward after multipliers can never exceed 3× your base reward)

***

#### Why Multipliers Exist

Multipliers give real utility to Official tokens without breaking the economy:<br>

* **whales don’t auto-win (hard cap x3)**
* **smaller wallets can still win via SquadScore**
* **this is prestige access → not infinite pay-to-win**<br>

Multipliers = value redistribution, not value inflation.

And by holding Official tokens, users benefit from the growth of the stars and of the surrounding ecosystem.

***

#### Example (simplified)

**Base reward (before multipliers): 2 SOL**\
**Tier 3 = +100%**

**Calculation**:

* **base = 2.00**
* **+100% of 2.00 = +2.00**
* **total = 4.00 SOL**

**So your adjusted payout = 4 SOL**

**→ Official tokens can significantly increase your share of the fixed pool**<br>

***

#### Summary

| Concept         | Meaning                             |
| --------------- | ----------------------------------- |
| Rewards         | paid in SOL                         |
| Pool model      | fixed % allocation                  |
| Official tokens | unlock multipliers                  |
| Small players   | can still outperform via SquadScore |

Distributions are computed at the end of each tournament once PlayerScores are final.\
**SP are credited directly to your Trendex account.**


# 2.9 SP Rewards (Scouting Points)

#### Future Utilities&#x20;

SP represent your participation level inside the Trendex ecosystem — and this is where long-term meta utility will emerge.<br>

* **SP earned = your Trendex XP**
* **more SP utilities will be added over time, and early SP accumulation will matter 👀**<br>

Today, SP is primarily gameplay-oriented, but SP also reflects your presence and contribution to the ecosystem itself. 👀

***

#### What SP Are

SP are the second reward currency inside Trendex, alongside SOL.

* **SOL = direct monetary payout**
* **SP = in-app progression power**<br>

You earn SP by participating in tournaments — just like you earn SOL.\
SP are credited directly to your Trendex account at the end of each tournament.

***

#### What SP Are Used For

SP can be spent to promote tokens from the Bench into your Active Squad.

When you buy tokens (packs or market), they enter your Bench by default.\
To make them eligible for the tournament → you must activate them.\
SP is the resource that performs that elevation.

In short:

**SP = activation fuel for squad elevation.**

This gives SP a direct gameplay impact:<br>

* **SP lets new discoveries enter your active squad**
* **SP lets you rotate players strategically**
* **SP offers more flexibility than just buying Passes**<br>

***

#### Why SP Exists

SP is designed to reward active participation — not just capital.

Players who play tournaments regularly can promote more players into their active lineup — even if they don’t hold many Official tokens.

SP is a progression curve:

The more you engage → the more options you unlock.

Just like multipliers add depth to Official tokens,\
SP adds depth to squad building and roster rotation.

***

#### Summary

| Currency | Origin                 | Usage                                             |
| -------- | ---------------------- | ------------------------------------------------- |
| SOL      | fixed prize pool       | monetary reward                                   |
| SP       | earned via tournaments | promoting Tokens into Active Squad / ecosystem XP |


# 3.1 Social Connect

To enter the game properly, new users must connect at least one social account:

* **Discord**
* **Telegram**<br>

This protects the ecosystem from bots and multi-account farming.

It ensures that:<br>

* **real humans enter tournaments**
* **SP and SOL rewards go to actual players**<br>

**Wallet Security**

Trendex wallets are generated and secured by **Privy**, a trusted wallet infrastructure provider, so users do not need to manage private keys manually. \
\
**We don’t own your keys, you are in charge of securing your wallet.**


# 3.2 Limited Bonus Program

During special onboarding periods, Trendex may offer a limited welcome credit to verified new users.

This bonus is designed to let new players enter the first tournament frictionlessly.<br>

* **Limited-time**
* **May vary depending on campaign**
* **Not guaranteed permanently**<br>


# 3.3 Anti-Bot Expectations

**Trendex is not a faucet.**

We block:<br>

* **Mass account farming**
* **New wallet spam**
* **Reward harvesting scripts**<br>

We want a real competitive game economy, so human validation is mandatory.<br>

This is why bonuses are tied to social connect and limited.

It’s a feature, not a hack:

**quality of players > quantity of wallets**


# 4.1 Buying Tokens

#### How swaps work (simple explanation)

When you buy or sell tokens on Trendex, you are performing a swap.

A swap = exchanging one asset for another\
(example: SOL → Token)

The final execution price of a swap can vary slightly due to:<br>

* **Fees (network fees, LP fees)**
* **Slippage (price movement during your transaction)**
* **Liquidity (deep liquidity = more stable price)**<br>

This behavior is standard in AMM-based crypto systems.

Disclaimer:\
\
Trading tokens involves price variability. Trendex does not guarantee execution price, profit, or future value. Users are responsible for understanding swaps and confirming the transaction before submitting.<br>

**You can buy tokens directly inside the Trendex app.**\
\
**You can choose to input:**

* **How much you want to spend (in USD or SOL)**\
  **or**
* **How many tokens you want to receive**<br>

Trendex uses Jupiter routing to automatically find the best execution path.

Prices can vary based on:<br>

* **Liquidity depth**
* **Demand at that moment**
* **Price curve positioning**<br>

Once the swap is executed, tokens are instantly credited to your Squad — they appear in your Bench by default (not active yet for the next tournament).


# 4.2 Selling Tokens

**Selling works the same way as buying.**

You choose how many tokens you want to sell (or how much SOL / USD you want to receive), and Trendex uses **Jupiter routing** to automatically source the best execution path.

When the swap completes, the proceeds are sent directly to your **Trendex wallet**, secured via **Privy**.


# 4.3 Routes / Fees / Slippage

Every swap (buy or sell) may include:<br>

* **Solana network fees**
* **liquidity pool fees**
* **slippage (price movement due to trade size / timing)**<br>

On small orders, slippage is usually minimal.

On larger trades — or tokens with low liquidity — slippage can be higher.

Trendex UI will show estimated execution results before you confirm the transaction.


# 4.4 DBC / Liquidity

Some Trendex tokens use **Dynamic Bonding Curves (DBC),** especially **Community tokens**.

> Bonding Curve logic:

* **buying pushes price slightly&#x20;*****up***
* **selling pushes price slightly&#x20;*****down***<br>

Official Tokens may use other liquidity models depending on their deployment.

Regardless of model, routing is automatic, users don’t need to manually choose pools or paths.

All swaps route through **Jupiter** automatically.


# 5) Tokenomics & Technical Details

Trendex uses a clear, transparent token model designed for scale and long-term sustainability.

***

#### Supplies

There are only two token classes in the Trendex ecosystem, and both have fixed, predictable supplies:

| Token Type                             | Supply                     |
| -------------------------------------- | -------------------------- |
| Official Tokens (real stars)           | 1,000,000,000 fixed supply |
| Community Tokens (art interpretations) | 1,000,000,000 fixed supply |

Official Tokens are tied to real athletes under individual agreements.\
Community Tokens are original artworks inspired by football, no name / image rights used.

***

#### AMM & Liquidity

All tokens trade via AMM (Automated Market Maker) liquidity, not order books.

Prices automatically adjust based on buy/sell flow.

This means users must always expect:<br>

* **swap fees**
* **slippage when volume is high / liquidity is low**
* **price impact based on trade size**\ <br>

**Disclaimer:**\
**Swapping tokens is a financial action. Prices can move against you.**\
**Trendex does not guarantee profits or price direction.**\
**Always make sure you understand slippage settings before confirming a trade.**

***

#### Economic Loop

The Trendex economy is sustained by a circular value loop:

Game Pass sales:\
→ 50% to  Total Pool\
→ 50% to Trendex Treasury

Treasury → Tournament Rewards:\
→ 10% of total pool is allocated into every tournament’s reward pool\
(2 tournaments per week)

Token fees loop:\
50% of trading fees of community cards go to reward pool.

These buybacks are continuous, not one-time.

This means:

* **each new star is supported by the traction of previous stars**
* **Official tokens are not isolated assets, they are a chain**
* **early ecosystem participants benefit from catalogue expansion**\ <br>

***

#### Legal Notes

* **Official Tokens are backed by individual agreements with stars.**
* **Community Tokens are original artworks and not tied to any player’s personal identity.**<br>

This dual-stack is what makes Trendex scalable and compliant.

***

#### TL;DR

* **Official Tokens = 1B supply**
* **Community Tokens = 1B supply**
* Game Pass revenue → rewards + treasury
* 10% of total pool → tournament reward pool
* 50% of Community Token trading fees → reward pool
* AMM trading always includes fees + slippage

<br>

AMM trading = fees + slippage, always<br>


# 6) Glossary

#### Core Terms

| Term                         | Definition                                                                                                                                                   |
| ---------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Token (FT)                   | Fungible SPL token used in the game. After first mention, simply called “Token”.                                                                             |
| Official Token               | Token officially linked to a real athlete under an individual agreement (1B supply). Used in-game and grants reward multipliers for SOL rewards.             |
| Community Token              | Original football-inspired SPL token (1M supply). Used in-game but does not unlock multipliers.                                                              |
| Game Pass                    | Activation unit. Required to activate Tokens for a tournament. 1 Pass = up to 10,000 Tokens activated for one full tournament.                               |
| Activation                   | The action of making Tokens eligible for a tournament via Game Passes. Only Activated Tokens count for scoring once the snapshot hits.                       |
| Bench                        | Tokens owned but not activated for the next tournament.                                                                                                      |
| Active Squad                 | The Tokens that were activated before the snapshot. Only these generate PlayerScores, Total Points and SquadScore.                                           |
| SP (Scouting Points)         | Secondary in-game currency used to promote Tokens from Bench → Active Squad. Not tradable externally. Represents a user’s participation / XP inside Trendex. |
| Snapshot                     | Lock moment at the start of each tournament. After this, active squads + multipliers don’t change until the tournament ends.                                 |
| PlayerScore                  | Performance score (0–100) assigned to each player based on real-world matches within the tournament window.                                                  |
| Total Points                 | Leaderboard metric based on performance × activated token amount. Rewards allocation × skill.                                                                |
| SquadScore                   | Leaderboard metric based on weighted average performance of your best players. Requires ≥ 4 different players. Rewards pure skill.                           |
| SOL Reward Pool              | The SOL allocated to reward distribution for each tournament (7% per tournament). Split 80% Total Points / 20% SquadScore.                                   |
| AMM (Automated Market Maker) | Pricing mechanism used by DEXs. Prices adjust dynamically based on buy/sell flow. This means swaps may incur slippage and price impact.                      |
| Slippage                     | The difference between the price you expect and the price you get when swapping. Higher if liquidity is low or order size is big.                            |
| Swap                         | A token-to-token exchange executed through DEX aggregators (like Jupiter). Subject to AMM mechanics, slippage and execution fees.                            |
| Privy Wallet                 | Your Trendex wallet provider. Trendex wallets are generated and secured through Privy infrastructure.                                                        |

***

#### UI Card Status Terms (for the app)

| UI Term         | Meaning                                                               |
| --------------- | --------------------------------------------------------------------- |
| On the pitch    | Player is currently in a live match.                                  |
| No match        | Player has no match scheduled inside the current tournament window.   |
| Needs Game Pass | Token is owned but not activated yet — requires Game Passes to count. |
| Activated X / Y | Number of tokens already activated vs total owned.                    |
| Best Performers | Filter showing top performing players in the current tournament.      |
| Ends in …       | Countdown to tournament end / rewards distribution.                   |
| Final           | Match is finished — final PlayerScore for this match is locked.       |


# Terms of Service

### 1) What Trendex Is (and Isn't)

Trendex ("Trendex," "we," "us," "our") provides a software frontend that helps users discover on-chain tokens and interact with supported blockchains (currently including Solana, and potentially others), and to use launch tooling offered by Trendex or third parties (the "Platform"). Trendex is not a broker, exchange, custodian, investment adviser, underwriter, or money transmitter. We donot custody assets, execute trades, guarantee prices or liquidity, or promise any outcomes.

Tokens visible through the Platform are created by users or third parties (including athlete-related fan/utility tokens). Such tokens are not offered or sold by Trendex, and Trendex makes no representation about their legality, suitability, or value.

### 2) Binding Agreement

By accessing or using the Platform (including [https://trendex.gg](https://trendex.gg/) and [https://app.trendex.gg](https://app.trendex.gg/)) you agree to these Terms. If you do not agree, do not use the Platform. You affirm that you:

(a) are at least the age of majority in your jurisdiction (18+ in any case);\
(b) are not located in, or a resident/citizen of, a sanctioned or embargoed jurisdiction; and\
(c) are not otherwise barred from using the Platform under applicable laws.

If you act for an entity, you represent you have authority to bind that entity.

### 3) Access, Third Parties & No Advice

#### 3.1 Access

We may add, change, suspend, or terminate access to any feature or area at any time, with or without notice.

#### 3.2 Third-party integrations

The Platform may link to or integrate with third-party wallets (including social-login/embedded wallets), on-ramps/off-ramps, DEXs/AMMs, analytics, and terminals. Those services are governed by their terms and privacy notices.

#### 3.3 No advice

Nothing on the Platform is investment, legal, accounting, tax, or other professional advice. You must make your own decisions and due diligence.

### 4) Wallets, Social Login & Security (Non-Custodial)

#### 4.1 Non-custodial

Trendex doesnot hold private keys. When you connect a wallet—or create an embedded/social-login wallet—you control it.

#### 4.2 Loss & compromise

You are solely responsible for devices, passwords, 2FA, recovery phrases, social logins, and private keys. Trendex cannot recover funds if you lose access or are compromised.

#### 4.3 Limited data

We may process limited wallet metadata consistent with our Privacy Policy (fraud prevention, abuse mitigation, product telemetry).

#### 4.4 Public blockchain risk

Transactions executed through public blockchains are irreversible and publicly visible. Trendex cannot modify or erase on-chain data or recover lost tokens.

### 5) Token Pages, User Content & Moderation

#### 5.1 Third-party content

Token pages, metadata, allocations, claims, perks, and roadmaps may be provided by users or third parties. Trendex does not guarantee accuracy, sufficiency, legality, or fitness.

#### 5.2 Moderation

Trendex may label, edit, geo-restrict, or remove content, token pages, or public access at our discretion (e.g., suspected fraud, illegal content, rights complaints).

#### 5.3 No endorsement

Featuring, listing, or surfacing content does not constitute endorsement or a promise of value, utility, or availability.

#### 5.4 Talent involvement disclaimer

Licensed talent (e.g., athletes or creators) may appear on token pages to identify or authenticate cultural works. Such talent does not manage or guarantee token value, performance, or availability, and their participation is limited to image and likeness licensing.

### 6) Token Purpose & Legal Characterization (Fan Utility; Not Investment)

#### 6.1 Fan utility & cultural engagement

Athlete/community tokens surfaced on the Platform are intended for fan engagement, entertainment, and cultural expression (e.g., access to private communities, signed items, meet-and-greets, event access, or gameplay compatibility). They are not investment products and not securities.

#### 6.2 No expectation of profit; no "enterprise"

Tokens are not offered with an investment of money in a common enterprise or with a reasonable expectation of profit based on Trendex's or a promoter's managerial or entrepreneurial efforts. Token value—if any—derives from market demand and speculation, akin to collectibles, not fromTrendex's efforts.

#### 6.3 No promoter "efforts of others"

Trendex does not undertake managerial efforts to create token-holder profit, and no one should expect Trendex (or talent) to do so. Any creator activity (e.g., social posts) is not ongoing managerial effort to produce profits for token holders.

#### 6.4 No buybacks, burns, dividends, revenue share, or price support

Trendex does not promise buybacks, burns, dividends, revenue sharing, token holder payouts, or price support. We do not pool user funds to run a token enterprise.

#### 6.5 Perks & events are discretionary and not financial returns

Perks, events, and rewards are not financial returns; they are discretionary fan utilities subject to availability, eligibility, verification (including age, background, venue rules), third-party terms, and substitution or cancellation at Trendex's discretion. No cash equivalent.

#### 6.6 No political fundraising

Trendex is not a political committee, and tokens are unrelated to political campaigns or public offices.

#### 6.7 Club/league marks

Talent image rights generally do not include club/league logos or endorsements unless explicitly stated. Marketing avoids implying official club/league sponsorship.

#### 6.8 Memecoins and sentiment tokens

Certain tokens surfaced on the Platform may represent cultural memes or sentiment expressions rather than functional utilities. These assets are speculative, may have no economic value, and exist for entertainment and expressive purposes only. Users should treat such participation as entertainment, not investment.

### 7) Fees

Trendex may charge platform fees for certain actions/features. Third-party fees (gas, AMM/LP fees, on-ramp fees) also apply and are outside our control. We may change Trendex fees at any time.

### 8) Your Responsibilities

#### 8.1 Compliance

You must comply with all laws, including sanctions, AML/CFT, consumer protection, tax, and digital-asset rules that apply to you.

#### 8.2 Prohibited uses

You may not use the Platform to violate rights, manipulate markets, commit fraud, launder money, evade sanctions, or otherwise break laws/these Terms.

#### 8.3 Taxes

You are responsible for all taxes related to your transactions and rewards.

### 9) Risk Disclosures

Digital assets are extremely risky. By using the Platform, you acknowledge risks including:

protocol bugs, chain halts/forks, contract exploits;\
device/wallet compromise (phishing, SIM swaps, malware);\
extreme volatility and price collapses;\
illiquidity and inability to sell;\
third-party outages or deprecations;\
regulatory changes that restrict access/features; and\
any secondary-market trading of tokens occurs on independent third-party venues not operated or endorsed by Trendex. Trendex has no control over such venues or their prices, liquidity, or compliance status.

You may lose all value. Do not spend more than you can afford to lose.

### 10) Intellectual Property

The Platform (UI, marks, copy, designs) is owned by Trendex or our licensors. You receive a non-exclusive, revocablelicense to use the Platform as permitted by these Terms. You may not copy, scrape, reverse engineer, or exploit the Platform beyond permitted use. Rights complaints: <legal@trendex.tech>.

### 11) Third-Party Sites & Trading Terminals

Links to third-party sites/services (DEXs, AMMs, terminals, explorers, on-ramps) are provided as-is. Trendex does notcontrol those services and is not liable for their terms, performance, fees, outages, or listing/delisting decisions.

### 12) Compliance, Sanctions & Export

#### 12.1 Prohibited users

You may not use the Platform if you (or your entity) are on a sanctions list (e.g., OFAC, EU, UK, UN), are located in embargoed regions, or otherwise prohibited by law.

#### 12.2 Controls

We may implement geo-blocks, wallet screening, and KYC/verification via providers to comply with law.

### 13) Forward-Looking Statements

Any statements about future features, perks, games, or integrations are forward-looking and subject to change, delay, or cancellation without liability. They do not imply token price commitments or investment prospects.

### 14) "AS IS" — No Warranties

The Platform is provided "AS IS" and "AS AVAILABLE." We disclaim all warranties (express/implied), including merchantability, fitness for purpose, non-infringement, error-free or uninterrupted service, or accuracy of any listing or content.

### 15) Limitation of Liability

To the fullest extent permitted by law, Trendex (and its affiliates, officers, employees, advisors, and service providers) will not be liable for indirect, incidental, consequential, special, exemplary, or punitive damages; or any lost profits, revenue, data, or goodwill. Our aggregate liability to you will not exceed US$500. To the fullest extent permitted by law, this limitation also applies to any licensed talent, brand partners, and their respective affiliates, representatives, and licensors associated with tokens appearing on the Platform.

### 16) Indemnification

You agree to defend, indemnify, and hold harmless Trendex and its affiliates from any claims, losses, liabilities, and expenses (including reasonable legal fees) arising out of: (a) your use of the Platform; (b) your breach of these Terms; or (c) your violation of law or third-party rights.

### 17) Dispute Resolution; Class-Action Waiver

#### 17.1 Governing law

Delaware law governs, without regard to conflict-of-laws rules.

#### 17.2 Arbitration (JAMS)

Any dispute shall be resolved by binding arbitration before JAMS under its commercial rules. Venue shall be Delaware (or your U.S. county of residence when required by consumer law).

#### 17.3 No class actions & jury waiver

Disputes must be brought individually; class/collective actions are waived. You and Trendex agree that the arbitrator may award relief only in favor of the individual party seeking relief and only to the extent necessary to resolve that party's individual claim. Jury trial is waived.

### 18) Privacy

See our Privacy Policy for how we collect and use data. By using the Platform, you consent to our data practices.

### 19) Changes; Termination

We may update these Terms and will post the effective date. Your continued use constitutes acceptance. We may suspend or terminate access at any time.

### 20) Miscellaneous

Entire Agreement; Assignment; Severability; Waiver.

These Terms constitute the entire agreement between you and Trendex regarding your use of the Platform and supersede all prior or contemporaneous understandings, communications, and agreements, whether written or oral, relating to the same subject matter.

If any provision of these Terms is held to be invalid, illegal, or unenforceable, the remaining provisions will remain in full force and effect.

You may not assign, delegate, or transfer any rights or obligations under these Terms without Trendex's prior written consent. Trendex may assign or transfer these Terms, in whole or in part, without restriction.

No waiver of any term or condition of these Terms shall be deemed a further or continuing waiver of such term or any other term, and any failure by Trendex to assert a right or provision under these Terms shall not constitute a waiver of such right or provision.

Contact (legal): <legal@trendex.tech>

By accessing or using the Trendex Platform, you agree to these Terms of Use in full. If you do not agree, please discontinue use immediately.


# Privacy Policy

This Privacy Policy explains how Trendex ("Trendex," "we," "us") collects, uses, and shares personal information when you use [https://trendex.gg](https://trendex.gg/), [https://app.trendex.gg](https://app.trendex.gg/), and related services (the "Platform").

### 1) Scope & Controller Roles

Trendex acts as a controller for Platform data we determine (e.g., telemetry, fraud prevention) and as a processor for certain flows handled by integrated providers (e.g., on-ramp KYC where performed by third parties). Wallet/on-ramp/DEX partners are controllers for their services. Trendex does not act as controller of on-chain activity executed on public blockchains; such transactions are public, immutable, and outside Trendex's control.

### 2) Data We Collect

You provide: email, display name, support messages, creator inputs (token name/symbol/media), RSVP/shipping details for perks (when applicable).

Automatically: wallet addresses you connect, device & log data (IP, UA, OS, browser), session telemetry, anti-fraud signals.

From partners: limited KYC status or fraud flags from on-ramps, analytics, and public blockchain data linked to your wallet.

We do not store private keys.

During certain token-launch events, we may temporarily collect telemetry (e.g., request timestamps and IP hashes) to detect bot or "sniper" activity and ensure fair distribution. These logs are automatically purged within 30 days.

### 3) How We Use Data

• Operate, secure, and improve the Platform;\
• Detect/prevent fraud, abuse, and sanctions evasion;\
• Surface token pages, analytics, discovery, and launch tools;\
• Provide support and service messages;\
• Comply with legal obligations (e.g., sanctions screening); and\
• Produce aggregated/de-identified analytics to improve user experience and cultural features.

### 4) Legal Bases (EEA/UK)

Contract (provide the Platform), Legitimate interests (security, anti-fraud, improvements), Consent (where required for analytics/marketing cookies), and Legal obligation (sanctions/AML screening via partners, lawful requests).

### 5) Sharing & Disclosures

We share with:

• Service providers (hosting, analytics, security, support, email);\
• Wallet/on-ramp partners (to complete flows and prevent abuse);\
• Law/compliance (sanctions screening, lawful requests);\
• Corporate events (merger/acquisition);\
• Public blockchains (on-chain activity is public).

We do not sell personal information and do not "share" it for cross-context behavioral advertising. Trendex does not share personal data with licensed talent or their representatives except as strictly necessary to confirm perk fulfillment (e.g., confirmation that an item was signed or event occurred) and without revealing user contact details.

### 6) International Transfers

We may process globally. Where required, we use appropriate safeguards (e.g., SCCs for EEA/UK).

### 7) Security

We use technical and organizational measures (encryption in transit, access controls, segregation). No system is 100% secure—secure your devices and social logins. While we safeguard off-chain data, you acknowledge that public blockchains are inherently transparent and may allow third parties to analyze activity outside our control.

### 8) Retention

We retain personal data as long as needed for the purposes here, legal obligations, dispute resolution, and enforcement. Wallet-linked logs are minimized and rotated per our security policy. Telemetry and launch-integrity logs are retained for up to 30 days. Fulfillment records for perks are deleted within 90 days after completion or audit closure.

### 9) Your Rights

Depending on your location, you may have rights to access, correct, delete, restrict, port, and object. EEA/UK residents may lodge a complaint with their supervisory authority. California residents have CCPA/CPRA rights (we do not sell/share personal info). To exercise rights: <privacy@trendex.tech>. If you request erasure, we will delete off-chain records where possible but cannot alter public blockchain data.

### 10) Children

Not for under-18s (or age of majority). We do not knowingly collect children's data and will delete it if discovered.

### 11) Cookies & Similar Tech

We use limited cookies/SDKs for session management, anti-fraud, and analytics. Where required, we display consent controls. You can manage cookies in your browser.

### 12) Third-Party Services

This Policy does not cover third-party services you access through the Platform. Review their privacy notices.

### 13) Changes

We may revise or update this Privacy Policy from time to time to reflect changes in our practices, technologies, or legal requirements. The updated version will be identified by the "Last Updated" date at the top of this page and becomes effective when posted. Your continued use constitutes acknowledgment and acceptance of the updated Policy.

Contact (privacy): <privacy@trendex.tech>


